Post by Sol on Mar 22, 2014 21:30:58 GMT
Mezthula is a large and quickly growing land to the northeast of Telaris. The culture in the city is rich, with its own holidays, and events such as the annual Ceremony of the Flame. The populace is diverse, though there is a strong racism towards drows and those that are akin. As of the city being recently conquered by a dictator who was an offworlder, there is also rampant fear of them among the common peoples as well. Telaris is wealthy government, located very near to a chain of caves and mines filled with the rarest of ores and metals, giving them a name for trade in Telaris.
Mezthula is known for its vibrant, and classical architecture, mixing in with the technologicasl advancements of the current age. There is a shipping dock for airships in the northernmost port of the city, and boasts other technologies such as up-to-date hospitals and medical techniques and equipment, as well as household technologies such as holographic projectors and nanite injectors.
The city is separated into five districts, The residential, the red light district, the military ward which includes military housing, bases, the armories, and battlements, the Market District, which is essentially a giant chain of shops and merchant stands, and the town hall district, which is a giant and beautiful meeting place, where the vast majority of the cities artistic and ceremonial joys are, as well as where most political events are announced and/or take place.
The Residential district: The residential district is split into three parts, which are separated by class. You have District 1, which is represented by the low class, the poor. Crime in this district is ranked at the highest of any other residential areas within Mezthula, at about 60%. The unemployment rate is high, especially for drows, and has little to no guard or military enforcement. The architecture here is shoddy, rickety, and unstable, having a far more gloomy appearance than that of the rest of Mezthula. It also sits next to a bog that is filled with pollution making fishing for a living nigh impossible, and also creates a pungent odor that permeates throughout the whole town.
District two is represented by the middle class, and the "hard working" citizens, or average joes. Crime here is relatively lower compared to that of District 1, at only about 40%. The unemployment rate is not high, and has minimal protection and observation from the town guard, but has no military posted there, instead only local guards and minute men. The architectural integrity of the middle class district is aesthetically pleasing to the eyes, with vibrant whites and golds. The streets are paved with beautiful cobblestone, and houses are generally larger, able to house a family of four on average. Most of the men and women who call this district home, are those who are generally working at, or owning shops in the red light, and Market districts
District 3 is represented by the high class, the wealthy. Easily the cleanest, and most envied and admired of the residential districts, crime is very low here, at only about 10%. The architecture is beautiful and seamless, boasting well structured roads and streets, and the houses are large, some obnoxiously so. There are great deal of town guards, and military outposts situated outside of and within District 3. The residents who call this district home, are usually those who own the shops(that are not self owned) in the Market district, and the businesses in the Red Light district.
The Red Light District: A proper pseudonym for the Red Light District would be the entertainment district, as it is where all of the social gatherings, and taverns are. It is large, bearing many streets to travel on, and is host to literally hundreds of large and small business including a wonderful opera house, a theatre of the arts, a local college of magicks and technology, and the circus. Of course there is a dark, unseen side of the red light district. Certain businesses are owned, or are in debt to local crime syndicates who operate unlike the criminals in residential district 1, this crime is organized, and far more dangerous. This danger ranges from a local mafia who are just eager to put some people in debt to them, and a grizzly human trafficking organization that kidnaps unsuspecting women who wander alone too late at night.
Military Ward: This is where all of the military men and woman, and all their resources are located, from private residents, to their battlements. There is a constant war going on between he syndicates in the red light district and the local militia. Up until recently, the syndicates were just a local problem for the town guard, but with each new kidnapping and murder, they are hitting closer to home, and getting bolder, forcing the military to get involved.
The Military Ward is split into three sections, much like the city it calls home. Their is the armory, which contains weapons, armour, personal spellbooks and enchanted items, and resources for on-the-field operations such as first aid kits and tracking technology. Secondly their is the Battlement stalls, which houses the tools of war, such as cannons, ladders, and even some bred beasts that are kept in captivity until loosed or needed. Thirdly and finally there is the residential area, which gives private housing for those in service and their families. The houses range from middle, to high class in appearence and integrity based on rank. Any soldier can go from a normal sized home to a mansion with enough work.
Market District: This where any and all shops a traveler or resident would ever need. They are assorted in a long and winding chain of shops that have a tunnel-like structure built around them. This is probably one of the busiest districts in Helion, as everyone from all walks of life come here and mingle and buy goods. The most common of shops and businesses are general goods stores, small banks( the largest, and most widely used bank is in the Red Light District, named the Helion Bank), tailors and weapon traders/sellers. Of course trade shops are present, such as blacksmiths, or any other type of smith really, and free clinics, among other things.
Town Hall District: The general meeting place for town events, be it parties, ceremonies, political discussion, and even executions. The Town Hall District is in the center of Mezthula, and is a long walkway, with a small pond resting in the center, and can fit up to 5,000 people at any one time. At the end of the walkway is the Castle Mezthula, which houses the royal family, and any friends of them therein.
Flag: A crimson flag with a white picture of a shield in its center. The red stands for the blood of those who have sacrificed for Helion, and the Shield represents the defense of the city at all costs.
Ruler: Arum Surrealis
Prime Military: The Knights of Velka
These are the loyal velkists who worship the goddess of punishment as per their lords command. They range in race, but are all almost fully comprised of Outsiders such as fiends, orcs, and even lich lords. The army is separated into three forces, and they are infantry, the skilled weaponsmasters and tactitians of the force. The second are the enchanters and wizards, ranging from orc shamans to diviners who can completely shield an entire army with their powerful weaves of mana. Finally there are the Archers of Kaza-Uhl, whom earned their name on Materia Prime after defending the tower of kaza-uhl with naught but their arrows and their three hundred men when faced with a force of a thousand. A constantly revolving force of 100 wizards labor all day keeping a magic barrier erected around the city, until a more conventional means is found.
~Places of Interest~
The Grand Opera House: A beautifully large opera house, perhaps the only of its kind, if not the only in Genesaris. It has three sections, one on floor level for commies or normal constituents which can seat 2,00 people. The upper level which overlooks the first is meant for those who reserved seats, and are usually the very wealthy, and can seat up to 500. Finally there is the third section, which is adjacent to the second and reserved for V.I.P guests, and can seat up to 100. Located in the Red Light District.
The Castello Country Club: A beautifully modern club for gentleman(Or in some cases some not-so-gentle men) owned by Gabriel Castello, a notorious mobster who works for the local mafia. This place is bathed in crime and infamy, but the lure of the lifestyle always seems to draw people to the fine establishment.
The Theatre of Arts: A music hall essentially, this grand place brings plays and actors from all over to perform here, the performances usually top notch. Aside from acting, the theatre hosts events such as famous singers, and musicians to perform as well.
Temple of Velka: A large cathedral serves as a place of worship for the patron goddess of shadows, Velka. It is said that if you fall into her favor, the mirror on the alter at the far end of the cathedral will suck you in, and be contacted directly by the goddess.