Post by Tarfeathers on Apr 11, 2014 1:02:50 GMT
Gerneral:
Given Name: Isami SanEsmart
Used Name: ISE
Race: Homosapien
Gender: Female
Age: Figured around late teens early 20's
Date of Birth: Uncertain, in a summer month
Place of Birth: Upper Alvengrad hospital
General Appearence: Tall, when fully standing 5 foot 7 inches. Lacking in common feminine assests. Figure is stick-like and gangly weighing only around a hundred pounds. Eyes an almost unnatural deep blue, and skin fairly pale. Hair is blonde and chopped short beside a long braid which falls at mid back from the neck below the chop. Apparel a clean set of shirt and shorts. The shirt is a faded blue grey long sleeve and high neck. The pants go to just knee length and same faded blue grey as the shirt. Both articles have a white end seem at each end of the clothing.
Settlements in society
Undesirable - nonworking citizen
Biology
As a whole, one can say she's almost indifferent from her lowest spot on the totem pole, apathetic almost. She truly tries to work for the shopkeepers if she's not already been dragged into the commitment. Her only saving grace is her ability to move inanimate objects using a weak sort of magic.
When not locked behind doors to work, she keeps herself busy by wandering the area around the shop she's lodge at.
Personality and Unvoluntaries
With her strong indifference, it's almost hard to tell how adventurous and excitable she is. Often she won't show her excitment. Mainly a blank painting, her quirks are far and few inbetween.
If she gets her hands on some items, it's common she won't let go, things like stained glass or small hand held puzzles.
Her tastes seem to be backwards for she'll actively avoid sweets and go to bitter or sour things like they were the aformentioned sweets.
She'll also actively avoid soft things and go to the more rough patterns and textures.
Abilities
Physically she is uncapable of many things, and therefore strays from fighting unless attacked first. She is only equipped physically by a small knife.
Magically she is equipped by her small power of moving inanimate objects of some limited size (around twice her size or weight) but cannot magically "grab" a person or creature.
Mentally she holds a good power of understanding, and loves to figure things out and if given a chance would be a good scientist or business woman with her possible good work with numbers.
possible future edits
Given Name: Isami SanEsmart
Used Name: ISE
Race: Homosapien
Gender: Female
Age: Figured around late teens early 20's
Date of Birth: Uncertain, in a summer month
Place of Birth: Upper Alvengrad hospital
General Appearence: Tall, when fully standing 5 foot 7 inches. Lacking in common feminine assests. Figure is stick-like and gangly weighing only around a hundred pounds. Eyes an almost unnatural deep blue, and skin fairly pale. Hair is blonde and chopped short beside a long braid which falls at mid back from the neck below the chop. Apparel a clean set of shirt and shorts. The shirt is a faded blue grey long sleeve and high neck. The pants go to just knee length and same faded blue grey as the shirt. Both articles have a white end seem at each end of the clothing.
Settlements in society
Undesirable - nonworking citizen
Biology
As a whole, one can say she's almost indifferent from her lowest spot on the totem pole, apathetic almost. She truly tries to work for the shopkeepers if she's not already been dragged into the commitment. Her only saving grace is her ability to move inanimate objects using a weak sort of magic.
When not locked behind doors to work, she keeps herself busy by wandering the area around the shop she's lodge at.
Personality and Unvoluntaries
With her strong indifference, it's almost hard to tell how adventurous and excitable she is. Often she won't show her excitment. Mainly a blank painting, her quirks are far and few inbetween.
If she gets her hands on some items, it's common she won't let go, things like stained glass or small hand held puzzles.
Her tastes seem to be backwards for she'll actively avoid sweets and go to bitter or sour things like they were the aformentioned sweets.
She'll also actively avoid soft things and go to the more rough patterns and textures.
Abilities
Physically she is uncapable of many things, and therefore strays from fighting unless attacked first. She is only equipped physically by a small knife.
Magically she is equipped by her small power of moving inanimate objects of some limited size (around twice her size or weight) but cannot magically "grab" a person or creature.
Mentally she holds a good power of understanding, and loves to figure things out and if given a chance would be a good scientist or business woman with her possible good work with numbers.