Poet
Nu Guardian
Posts: 19
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Post by Poet on Apr 5, 2014 14:48:16 GMT
Vital Statistics
Birth Name: Seraphiel Logos Used Name: Riza or any variation therein. Age: Unknown; appears to be no older than 20 or so/ Date of Birth: That entirely depends on what your description of "Birth" is. Hair: white, shining with shimmering streaks of platinum. Eyes: Blue Skin Color: Height: 6'7 Weight: 238 lbs Notable Characteristics: - Riza's hair is an(naturally) unnatural discoloration of sterling white, almost appearing as platinum if viewed in the proper light. - Riza's voice is not distinguishable between male and female when at a base tone, but rather are both always present. Why this is remains yet unknown. - Riza is surely an androgynous sort, but has male reproductive organs as humans would, and can use them thusly. Whether or not reproduction by common means is possible is unkown. - Left eye lacks a pupil, but is instead a deep crimson coloration. It has dark markings of arcane significance skulpted about its circumference.
~Associations & Occupation~
Title: None accepted Clan: House of Logos Class: Witch/Sorcerer/Warrior Advancement: Well into the triple digits as far as age goes, with that time alotted an uncanny amount of knowledge has been gathered and stored through countless hours and years of studied practice in both the arcane, and defensive arts. Alignment: Chaotic Neutral Notability: By association with royal blood, Riza is the Prince to the entire lands of Genesaris. Among his lifetime, he has garnered a reputation of a sorcerer of great wisdom and knowledge.
~Personality & Quirks~
Appearance: Regal, though varies upon the situation. Bearing no true gender Riza leans more toward an effeminate choice of wardrobe, though maintaining various glyphs of masculinity throughout.
Personality: In a sense, Bi-polar. Riza knows infinite kindness, as well as infinite madness. This is believed to do with the blood of Zehariel that courses through his veins, a sense of rejection that was never sated biologically with impairing mental consequences.
Nature: Extroverted, generally kind.
General Tendencies: Riza is a lover of conversation, and will partake in it as oft as he can find time to. Secretive and thoughtful are other words that can be used to generalize his tendencies.
Stability: Wavering.
Likes: - Books - Intellectual conversation - Obediance - Power
Dislikes: - Unneccessary war - Close, or simple minded people - Disobedience - Weakness
~Accouterments~
Head: Depending on the situation, Riza will wear a decorative headress or crown. In less formal locations, a cowel or hood, if anything at all. Chest:black plated, skin-tight armor, if not a dress or other visage. Arms/Hands: Rings, armguards, bracelets, ec. Legs/Feet: Greaves, decorative and expensive shoes, regal pants or dress. Trappings: Ring of magickal dullness, cloth of absorption.
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Poet
Nu Guardian
Posts: 19
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Post by Poet on Apr 5, 2014 14:50:04 GMT
Potentials, Rankings & Caps
Potential: |Normal Power: 100%|Low Power: 100% Achieved|Mild Power: 60%|
~Statistics~
1: Diminutive
5: Weak Ability
8: Human Average
10: Above Average
12: Gifted
15: Truly Exceptional
20: Mild Power Limits
Strength (16): Riza has an unnatural physial aptitude, reinforced by her steel engorged skin. That said she can easily put a fist through six inches of steel with minimal exertion. This aptitude of course applies to speed, as the muscles in her legs are twice that of an olympic gold medal winning runner.
Dexterity (17): An advanced patron of agility and balance that is somehwhat reminiscent of a fox or cat. This uncanny masterful understanding of gravity allows him to make full use of his lithe form and speed in combat with unheard of precision.
Constitution (13): Skin like that of reinforced, tempered steel, though as soft to the touch as silk. His physical constitution is well tempered, but a far-cry from bulky. Sculpted muscles while maintaining his lithe, effeminate shape.
Intelligence (12): With hundreds of years of knowledge held under his weight, it is needless to say that the creature is without a doubt surpassing of any human means of intelligence or thought. His talent for quickly formulating plans and ideas would be considered meta-human at best.
Wisdom (20): Seraphiel has elevated himself mentally to the point of psi-linking, or rather, one who was not born with the powers inherant from the warp, but claimed them for their own though mental growth. The millions of arcane loops and in-betweens are not unknown to the angel-kin, empowering within himself the powers of Psi. His wisdon was quired through years of hardship, and even more years of soul searching.
Charisma (17): While Riza is at first glance is a rather difficult creature to wrap one's head around, he is without a doubt beautiful in every sense of the word, to the point where his level of beauty is nonsensical. He is naturally talented with his tongue, and flocks to people like moths to light. He is likeable by a vast majority.
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Combat Scales:
0: No abilities
1: Novice
2: Developing
3. Rudimentary Skill
4: Fair Ability
5: Average
6: Improved Ability
7: Talented
8: Expert
9: Excellence
10: Mastery.
Physical Prowess: 7
Magical Prowess: 10
Mental Prowess: 8
Short Range Attacks: 7
Mid-Range Attacks: 8
Long Range Attacks: 10
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Poet
Nu Guardian
Posts: 19
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Post by Poet on Apr 5, 2014 15:00:24 GMT
Psychic Druidry The power of Riza's mentality is one rarely ever met, ascending himself through vigerous training and spiritual endeavors to increase his capacity for knowledge, and therefore -Power-. The level of his skill with the realms of Psi, and the Warp have evolved to the point where he can activate and/or call upon the powers of the Warp with no preperation time required, and on a dime's notice. The powers associated with Psi are not unheard of, though there applications are near never ending. These powers are not limited to Telekinesis, levitation, Clairvoyance, ESP, Construct Creation, among others.
However, one cannot talk about Psi without at least the fairest mention of the Warp, or more easily understood as the plane of existence in which the powers of psi originate. It is an alternate dimension of purely psychic energies that echoes and underlies the familiar four dimensions of the material universe. The warp seeps into the prime material plane every time the psychic is tapped into, though can be forcefully pulled in for more potent effect. The warp makes its presence known almost immediately. Banshees, daemons, psychic sirens, and other forces can and will penetrate through and attempt to gain mental control over their victims. In this predicament, the caster is in just as much danger as the opponent. However, summoning the warp with the proper provisions and safety procedures will double all of Riza's psychic potential, while simoltaneously defending him from mental attack.
Arcane Virtuosity(Reincarnate)
- The Well: The depth of Seraphiel's well of arcane power is one that is seemingly without end. This well is of course, to describe the depth of of his energy reservoir, and not the aptitude itself. Though inhumanly deep, there seems to be restrictions in place to prevent him from drawing too much at once, leaving him to still be forced to carefully expend and use energy wisely.
- Arcane Knowledge: Seraphiel's understanding and vast studied expertise of the magick, sorcery, and supernatural arts has given him the ability to site magickal entities and abilities on a dime, be they physical or passive. The moment a magickal signature is read or felt, he can immediately decipher how it works, what it is, and also how to "decode" it. Any magickal enchantment or spell decoded can be recorded into his mental index, or spell book.
- Grand Wizard's Repertoir: The length of wisdom associated within Seraphiel's repertoir of arcanum and spellwork is so extensive, it would take multiple books of several thousands of pages to cover. This extensive quicklist allows him to enact any spell, or otherwise improvised work of magick or enchantment from the whim. Such as the mixing of spell counters to make a new spell entirely and what have you.
Inborn Traits The Rank of Seraphim: A seraph, regardless of their place in the universe, are all endowed with various abilities that place them among the hierarchy itself, the most defining being the abundance of light that constantly surrounds their form. While never fully recognized, as Seraphiel was indeed an Outsider born of Raze, and to Valucre, his place was never truly recognized, and thus, the ability to control light and it's many forms was dormant, and has only begun to find its true power. Crematoris Majoris.
The Flame in all of Us: Coupled with his ability to control light, fire has also made a home with Seraphiel, being the first of all his discovered abilities shortly after his birth from Raze's wound. Fire of the purest light can be summoned at controlled at will, in all its forms and makes. As an extension, he has a novice understaning of plasma an its many properties.
Blood of the High Lord: Born from the blood of Zehariel himself, High Lord of Genesaris and fallen angel, his blood of course flows through Seraphiel's veins as well. Within Valucre, after hundreds of years of exposure, and taking the time to adapt, his blood functions as any mortals would, but however, outside of that plane, when exposed to foreign gases, especially foreign oxygen, it is highly reactive. The blood could heat so quickly and so intensely it could actually ionize, or become a plasma-esque haze, or in worst cases, become explosive. Outside of this, his blood is also known to have healing qualities that only work for others, himself having of course built immunity to it.Spell Index
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~Abjuration~
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
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Prismatic Wall: Creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects the caster from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature that is within 20 feet of the wall is blinded by the colors if it looks at the wall.(A detailed list of effects coming soon. For now, assume it only offers a greater defense against any energy/magic based attacks.)
Mind Blank: Subject becomes immune to mental/emotional forms of magickal influence and scrying for two combat phases.
Mage's Disjunction: All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), rendering the enchanted item(s) normal wears.
Resistance: You imbue the subject with magical energy that protects it from harm.
Ward Elements: The caster is mitigated from any temperature extremes for the duration of any single conflict.
Alarm: Creates a 10 foot ward around the caster. Anything entering its range will immediately be detected regardless of withstanding abilities or enchantments. For every prep given to this spell, the range is increased by five feet.
Arcane Rune: Summons forth runes that explode with 15,000 jules of force when read or otherwise activated.
Steelskin: Reinforces caster's skin to that of reinforced steel for any single conflict.
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~Conjuration~
Each conjuration spell belongs to one of four subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), or create objects or effects on the spot (creation).
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-Instant Creation: Perhaps the most applicable spell in his arsenal, IC allows Seraphiel to construct any earthly construct, taking energy relative to the size and mass, and complexity of that particular construct. There are no limitations other than his creativity and energy reservoir, which is extensive in itself.
Diamond Dust: The caster summons forth thousands upon thousands of miniscule particles of extraplanar minerals hardened past diamond capacity and can be controlled via mental link.
Chaos Flame: Flame summoned from the Nine hells. It feeds on energy as opposed to oxygen, and can only be snuffed out by the lack thereof.
Summon Extraplanar Creature: Summons beast from any realm ranging in type and structure depening on what plane they are drawn from. The larger the creature the shorter their lifespan outside of their own plane.
Sepia Snake Sigil: Creates a vigil of glowing text in a circular formation that when trampled upon will immobilize the victim. It can be prematurely activated by mental link or reading the text allowed.
Acid Blast/Fog: Allows the caster to summon incredibly potent acid in whatever form he may choose. The caster is immune due to arcane signature associated with him or her.
Dimension Door(Theatrical): Seraphiel creates a port cullis that can transfer him between time, space, and dimensions.
Wall of Stone/iron/steel/etc.: Riza creates a barrier of reinforced earthly material in any shape. The more resiliant the material, the more energy required.
The Magnificent Mansion: A spell of ingenious design, wraught forth from Seraphiel's own mind. The Mansion is an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. He may open it again from his own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. Once inside, Seraphiel can change any aspect at will, effectively becoming a Psuedo-God in the realm.
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~Divination~Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells or powers.
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True Seeing: Seraphiel may see the world as it truly is, beyond any and all active abilities that may mask it otherwise.
Veil: Riza can assimilate his appearance to any group or person he wishes.
Analyze: Reveals information about any one particular creature.
Arcane Eye: An eye forms and scry's the area in a thirty foot radius of the caster at all times, able to detect energies and magical signatures. It should be noted this eye is invisible.
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~Evocation~
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
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Fireball: The most well known spell in perhaps the history of magic. Fires forth an orb of flame that explodes on impact. Size can be altered.
Delay Blast Fireball: Sends out orbs of dormant flame that explode when commanded to.
Sun Burst: Creates a great flash of light and heat that could melt flesh an steel alike.
Lightning Bolt: Sends forth bolts of lightning charged at 2,000 vaults from fingertips.
Chain Lightning: Lightning can transfer between creatures, and can stem off of eachother into more bolts, the maximum being twenty.
Prismatic Spray: This spell causes seven shimmering, intertwined, multicolored beams of light to spray from the casters hand. Each beam has a different power that is chosen at the time of casting. The powers are fire, Ice, Poison, Insanity, Lightning, petrification, and acid.
Mage's Sword: Blades of magic energy are summoned and controlled by Riza.
Meteor Swarm: Four great spheres of fire are brought down from the heavens that explode in thirty feet radius'.
Greater shout: Creates a waves of sonic percussion.
Dweomer of Transference: With this spell, Riza forms a radiating corona around the head of a psionic ally, then convert some of your spells into psionic power points. When you finish casting dweomer of transference, a red-orange glow surrounds the psionic creature’s head. For the duration of the spell, any spells cast at the subject don’t have their usual effect, instead converting themselves harmlessly into psionic energy that the subject can use as energy for psionic powers.
Waves of Exhaustion: Sends forth anti-energy/antimagic waves of force that leave effected targets bereft.
Epistle of Fertility(Automatic): Allows the caster to constantly siphon energy from the surroundings or other sources at a very slow, but steady pace, adding them to his energy reservoir. This spell is automatically caste at the start of any conflict.
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~Transmutation~
Transmutation spells change the properties of some creature, thing, or condition
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Bears Endurance: Greatly increases users stamina to the point of fatigue becoming impossible.
Bulls Strength: Amplifies casters strength by 2x its base level.
Cat's Grace: Agility and foresight is greatly amplified.
Mental Pinnacle: Increases the power of all Psi based attacks/defenses.
Control Water: Grants control over natural water and all its properties. Water cannot be created, only controlled.
Hardening: Seraphiel can control the maleability or density of any earthen material.
Move Earth: Can control the natural earth within 20 feet of himself.
Temporal Stasis: Allows Seraphiel to place himself in suspended animation, thus enabling flight.
Passwall: Can phase through solid material.
Reduce/increase mass: Riza can control his own weight at will to a maximum of 500 Lbs, and a minimum of 50 Lbs.
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