Post by Sol on Mar 22, 2014 7:07:09 GMT
Telaris is the pioneer of magi-technology in the world, and considered the land of diversity and wealth. It ranges from vast city systems boasting skyscrapers and magically empowered three-dimensional trains, to lavish, and humble forest towns and ecosystems.
Below will be a brief overview of Telaris and all things currently known about it to help new players jump into the fun. Detailed threads with more explicit information about each topic will be made in the near future for those who have an unquenchable thirst for knowledge! If you've got some lore you want to personally add, don't hesitate to message me personally and I will review it and consider it for addition to the lore.
Geography
Telaris is located far north in the world of Nu Guardia, boasting incredibly cold winters, and cool, breezy summers. The Continent is surrounded on all sides by the vast Archaic Sea, an ocean famous for its mystery and magical nature, and infamous for its grand storms and dark past. The ocean separates Telaris from Syirith by 700 miles off its East Coast, and from Nu Jeruxalem by 400 miles off the South Coast.
Technology and Magic
Telaris is home to the greatest and most innovative minds in the fields of technological and scientific development. Now, when we say technological, we don't mean technology by the means by which you as Earth Dwellers are accustomed to. The best way to describe it would be to say imagine an engineer met up with a mage. Everything in Telaris comes down to magic as a root point, regardless of how aesthetically pleasing they are on a mechanical level.
Steel Golems powered by mages, a telecommunication system set up in the major cities via a psychic current. trains that float through the sky powered by magic based electricity and automatic telekinetic generators. There are a host of luxuries offered by magitechnology. The field has even stretched to forms of transportation, such as hovering vehicles, and the ever famous airships.
As for magic, Telaris boasts plenty of schools for the learning of the fields, and is a huge part of telarian culture. Mage's are neccessary for keeping the cities, and the whole continent running smoothly, and utilizes barriers based on magic principle as a means of first defense. It is a magically rich culture, one of the major religions focusing heavily on divination and evocation, and basic magic principles are taught to all children attending the schools in Telaris as a core requirement.
Lightning Rails
The lightning rails are easily the most noteworthy piece of innovation in the short, but heavily influential history of Telaria. Created not too long ago, about thirty five years, by an inventor and magitechnological savant Louis Arcantia, the Lightning Rail(then called sky-trains)became the first means of quick, convenient, international, and public transportation. The irony in the name "Lightning Rail" is that the trains do not run on rails at all, but rather an invisible telekinetic path, and electric light. There are different models of lightning rails, from personal train cars, to public transportation, to trains that will take you all across the face of Telaris.
The innovation in them was not only the fact that they were the first huge technological advancement for Telaris, which then paved the way for all of the other advancement which would come in the following decades, but in the sheer convenience of them. The lightning rails are fast, to say the least, capable of moving at speeds of up to 500+ mph, allowing for easy, quick travel that previously could take weeks or months on horseback.
Government
Telaris is a limited monarchy, ran by the High Lord Richard Unum, an enigmatic figure with a strange past. He rules through the policies of rationality and militant discipline. While he does get the final say in whatever happens inside of Telaris, there is a round table of overseers to essentially run checks and balances on the High King. Before a decision can be made, He must meet with this congregation and discuss the details, where they will be deliberated.
Beneath the High King, there are other stations and offices of power, usually granted to governors, popes, and the kings of kingdoms within Telaris. These lesser kings regularly meet with and deliberate policies to be upheld within their own spheres of influence, which at times can make for heated debates about what policies should and should not be followed as the per the High King's request.
Church and State are separate, but usually closely regarded to one another, because of the clout the major religion of Telaris, being Unumism holds over the general populace. This creates blurred lines from time to time, consequentially creating problems between peoples rights, the law, and religion.
Aside from this, Telaris also has a War Council, which handles funding for foreign affairs and public relations, including wars. The Monarch does not get the final say in whether or not Telaris goes to war, but the Duke of the War Council does. If he or she decides that Telaris is in danger, or feel the nation must come to arms, then all of the money in the nations treasury goes to him. This obviously creates an imbalance, and problems in the economy later down the line.
Onto currency and trading. Telaris uses various forms of metal, and paper money. Most of the lands in Nu-Guardia share the same form of paper currency, Emeral, but usually have differing systems and ideas on metal currency. Telaris uses a familiar system of tin, copper, silver, and gold. 1oz of tin=100 Emeral. 1 oz of silver=500 Emeral. 1 oz=gold=1,000 Emeral.