Post by Kindness on May 13, 2014 14:55:21 GMT
Role
Whelp – 'Ral', has succumbed to the outside world and thus reacts to every little detail. The character exhibits a tad bit of confusion in the norms of society outside of his village life. Without much hesitation, the character will voice his opinion or be victimized to visual disapproval of such norms.
Reluctant 'Hero' – 'Ral' no longer feels the need of day-dreaming about the heroes of the tales of bards or those who had discovered the village on their journeys and stayed a few nights in the midst of the village folk. Such reluctance has become clear in numerous instances where the character feels the need to return home for the sake remembering it.
Chosen / Forsaken One – With knowledge of what is known in his village to be 'The Light' or a universal variation of magic, the same in The Happiness that links all things to the creator, Ral feels more like an entitled being that could turn out to be the Harbinger of Doom known as 'The Dark One' in the very same religion that makes males learning such arts taboo, or he could possibly become 'The Dragon Reborn' as the name of some destined hero of the age. Regardless, Ral supports both possibilities and thus embodies either potential at what seems random.
Basics
Name: Ral
Name at birth: Ral`I'Ondor Al'Illor Dez`Thriian Valazon
Nickname: Kindness
Title: The Dragon Reborn / / The Dark One // The Harbinger of Doom // He Who Walks In Light
Age: 18
Sex: Male
Race: Human
Sub-Race: Unknown, if any
Place of Birth: Greenwood Village on the continent of Syirith - It was somehow lost in the triumphs of time and thus nearly forgotten about.
Eyes: Kindness possesses empty grey eyes, the conflict with the norms of his village although these eyes are not necessarily impossible. Their color is a brighter shade of blue and apparently grey, making for a near-white coloration to the iris.
Markings: Kindness, at the moment possesses no scarring, and no tattoos. However, there is a rather unfortunate birthmark shaped somewhat like a lotus-flower on the webbing between forefinger and thumb.
Appearance
Generally described as a handsome lad, Ral does look relatively like an outlander in comparison to a number of the inhabitants of their village-island. Essentially, while many of the other villagers have a lighter color to their hair and eyes, Kindness is openly embracing of the darkened textures to both hair and eyes and his unnatural height. Standing anywhere from two to four heads taller than every other individual of the village, it goes without say that his origins are of question and it's a tale he's yet to hear for himself. While his hair and eyes so very dark, and skin of a significantly pale texture; it relays all that needs to be said, Ral is an outsider amongst the villagers. Bloodlines of the outlanders that pump through him are clear in every fine detail along his handsome features.
Personality
While many 'chosen ones' casually embrace their future without much thought on their path in life, Ral has exhibited nothing more than distance over a decision that wasn't even his own. What was once a day-dreaming farmer became a hardened man who has realized that the world was much too vast for even him. Despite the early days of his 'adventure' that began not even off of the island, Ral seemed more afraid and homesick than what was originally believed possible. Whenever journeymen found their way into the village, he'd listen with earnest attention upon them and their tales and dream of traveling the world and being a hero with a sword tucked at his waist. But this was the ramblings of a child, and thus Ral grew up with haste and forced himself into being the rather cruel, dark person he is now. Albeit a little naive, it doesn't seem to take too much away from his lack of self appreciation.
Inventory
Religion
The Light / The Source / The One
A religion similar to that of the Happiness of Syirith, and Sularism. Essentially, it is believed to be the spawn of The Happiness, albeit a little bit more insane. The Power of Magick, be it of arcane, or divine origins is seen as a 'Taboo', wielded only by witches, and thus never affiliated with man out of fear that men who cannot control their desires would ultimately use such a power for horrid actions. Greenwood, due to being on a small little island, isolated from most of the known world, would hide in fear of such men and thus the religion became known as 'The One', an older name hardly spoken, that indicates only One man may wield the power granted to them by the creator, and that man will be he who walks in light.
Somehow, the gender seemingly 'evolved' to either subconsciously knock out any connection to the universal 'Source', or simply never develops. The religion itself does not limit the applications of the magickal abilities of the women who do learn of it, and thus they produce rather obviously impossible feats, or simply 'suggest' such feats in the manner of wind-speech or more obvious reactions in the solid applications of magicks. This religion focuses on a oneness of two universal powers that are derived from a singular combination of two persons. "Sorah" And "Sirah", two divine beings presiding over two varying facets of "The One Power".
Sorah, the feminine aspect of the religion governs over the ideals of maternity, love, and ultimately the elements. It is believed that through this, the women who master such arts are destined to destroy the very elements, and only live in the shadow of Sirah, the masculine aspect. Sirah sees to it that all of those under his gentle hand are enveloped in the light of his life, and yet those in the light are few whereas those who live in his shadow, are enveloped in The Dark. And such an instance was believed to be how Greenwood had fallen from the graces of Sirah and Sorah.
In the lore of the village, it was stated that Sirah's hand guided a particular man from the light and back into the darkness as a way to make room for another life in the light. However, this man was upset and wanted to return to the light of fortune, the hunt, and ultimately of power over Life and Death. He resorted to using The Light in methods of The Dark, and began to fall into the Darkness and somehow into The Light.
This man, named forever as 'Drahgkivian' [Pronounced Dragon in the modern tongue] was reborn in the varying ages under varying names, but the only likeness to any of the former names is in the titles he would take, and what each title foretells: "The Dragon Reborn" He will save the world from potential breaking, and see to it the world is reminded of his Light. "The Harbinger of Doom" He will destroy the world, returning it back into shadow where it rightfully belongs. It was from this, that males learning of The Source is forbidden, and what makes the very magick itself a taboo.
Magick
The One Source
Empowering the world by means of its forever enlightening touch, The One Power, known as 'The One Source' is like a spiderweb, weaving everything together and locking them together for eternity. The One Source is what connects all living things in the world together and what answers all questions that has been, is being, and will ever be asked. The One Source, when used in application with manipulation can see to the natural world being manipulated like a marionette.
Reactions from manipulating The One Source can range from mundane things such as an amplification of sight, or hearing, to more complex things such as the manipulation of the elements, and raw variants of energy itself. While linking the universe together, The One Source cannot exceed beyond the realm of existence and thus is linked to the world in which the energies are allowed to flourish. Many places that deny the presence of power or rather the manipulation of it will see to it that The One Source is unused, and thus sets a peace upon the man or woman who can utilize it.
Meanwhile, becoming one with The One Source is not a choice. There's no option to use it or not, the person of its affinity is forever locked to it, and thus has what most would consider a sixth sense. In this case, once The One Source becomes a thing within you, manifesting your control over it; there's no possible escape from it, it will either consume you or ultimately be consumed by you. In this, we can see the challenges that are lain before Ral.
Ral, whose existence as the [potential] Dragon Reborn is dependent upon the manipulation of The One Source, and its sways over him not only as a wielder of its might but also as a man. However, for the most part he can only subconsciously wield the power without even noticing the madness that follows from the recklessness of its usages without clear intent nor knowledge on its applications. Therefore, Ral's abilities in the power tend to be relatively silly or overwhelming.
Ral has no access to Sirah at the moment due to his conscious efforts to avoid deciding whether or not 'The Light' or 'The Shadow' shall take him. For now, to avoid either influence from finding him, Ral relies firmly upon mediation to generate smaller reactions of the power to familiarize himself with the flow, and to also call upon order with its usages.
Zenith
Magickal Intuition
Magickal Intuition is the power to feel the powers that at otherwise magickal. Linked into the ideology that The One Power is a omnipresent energy-source that all things are linked to, or in some way or another relying upon; Ral can instinctively feel the presence of all those within ear-shot reach that can channel The Power. Although one could feel the presence of those enlightened under magick, one cannot instantly differentiate any one person from another without a conscious effort. Quite like the channeling of The One Power, Ral cannot consciously hone his intuition unless meditating.
Winds of Fortune
Fortunate luck? Someway or another, his unconscious use of The One Power from time to time brings him good luck. These measurements of luck vary from something as mundane as keeping a center of his energies along his possessions so to not lose them without great efforts, or something as splendidly delightful as 'loading' a die or dice together with The One Power so to bring about a greater effect from every roll. This has become to be considered 'luck' although a constant seven out of ten streak will from time to time become noticed.
While The One Power is at use, and unconsciously so, randomness can come into effect. If the energy is applied unknowingly to a die, but the resultant is a powerful gust of wind elsewhere, an innocent bystander can fall from a ladder or roof. However, this can also result in an innocent bystander falling from a roof only to hurt their knee as opposed to breaking their neck.
He Who Walks in The Light
Empowered by The One Power, like all of those who walk in Magickal integument, Ral broadcasts a brilliance from himself that seemingly radiates all the magickally unaware nearest to him. This is especially the case with his inability to maintain full control over The Power. Emitting free from his body, rays of light will seep out from time to time to the magickally aware and thus makes him more like a beacon or pillar of light as opposed to just a magician.
Awkwardly enough, Ral's inability to control the ability has been known to emit rays of light that can 'infect' others with the Winds of Fortune, and ultimately the Light's radiance, as it can cause their ability to channel magick, or even awaken the potential for the aforementioned. Such a possibility is rare, however and requires a long time of exposure and some manner of knowing from both parties' behalf, while some manner of agreement or contract.
History
Unlike most whose childhood could fill legends of great Hero-King-Gods, Ral's mundane lifestyle up until the point he realized he could personally channel had been all but any such thing. Essentially, like all Two River youth, his profession in life was chosen by his father's profession, his wife selected in the village by the time he was seven from a long line of female friends, and ultimately his spurring forth into manhood was to come with a festival upon a night of the floods that set the tides around the island into turbulent seas and while foreboding to an outsider; the villagers who managed to raise their village just enough from the engulfing sea had knowingly worshiped the natural order as apart of The Light.
However, on this very night Ral whose friends and himself had been readying themselves in the village's gathering house, a massive tavern-esque building crafted for the sake of the festivals on the night of flooding, and ultimately he was readying himself to settle down into the rites of passage, a night full of dancing and laughing and the first chance to elate in the tobacco of the village chief's pipe. Needless to say, this night was fall from normal and ordinary, and it seemed everyone knew it.
Crashing into the island's shores, the flooding waves brought with them massive sea beasts that had thrashed about at the buildings' support pillars and brought it down into the sea waters beneath, whereas the monsters themselves began to attempt their best to feast upon the villagers. They never had the chance, the beasts ran the moment they realized what it was they were doing and swam out into the seas just as fast as they had entered.
Before long, the floods subsided and the villagers recollected themselves, hoping to repair what they had left. During the hideous attack, the villagers had all but forgotten to watch the travelers who had recently found the island and sought refuge. These men, soldiers by the looks of them had been looking for something in particular on the island and not many understood it was what they sought that brought the beasts, and ultimately saved them as well.
When all things seemingly settled down, Ral awoke to find himself full of pain and shockingly unlike himself. All things he heard, echoed in his ears, and his eyes grew sharper until he could bear it no more. It was almost as if the beasts were the oncoming of a storm of emotions within him, and he erupted into tears, laughter, shakes and momentous attitudes and the lack thereof, humor etched into his bones whereas sadness and sorrow filled his belly. The pit of his chest sunk low and he could nearly vomit at the thought of anything other than this 'oneness' he had felt with all things.
Surroundings began to meld together until the trees seemingly spoke of the bitterness in the salts that had been dried against their roots, and the birds that hung in their bark. Rabbits hiding in their holes squeaked out into the darkness of their little domains that they were afraid of the beasts, but could not leave their homes in fear of the water. It was almost as if he had been blessed an amazing imagination to think of so many things.
Humans came at a much different pace from the surroundings. Wood, stone, animals, nearly all things spoke to him, but humans were like distant statues that never showed emotion; but it was his imagination that he believed took him so far and he was speaking of it with a number of others until one of the visitors overheard him.
The man snatched Ral by the arm and spoke with him about the things Ral had only known of as Witches, evil magick users and the Harbinger of Doom, The Dragon, things that the outlander seemingly and willingly accepted as no more than everyday occurrences. With a few urges of the man, Ral understood that leaving the village was his only choice; if he was this 'Man of Magick'.
With the word reaching the village council, they called an order and spoke of the matter with an all too afraid Ral, who thought they would surly order him to death. The villagers all knew the old legends, the tales that foretold men with magick were all pure evil and prone to madness in one way or another. It was an oddity for any Greenwood folk to be born with any ability aside from hunting.
When his father spoke out at the council, he did not seem to be excusing Ral's lack of knowledge on the power, but also not cursing him for it. Sitting beside his father, a large man of considerable strength, Ral felt insignificant, but somehow better knowing that it wasn't seen as his fault. They deliberated long and hard and decided to oust him from the massive village. The only one he had known of on the island.
Whelp – 'Ral', has succumbed to the outside world and thus reacts to every little detail. The character exhibits a tad bit of confusion in the norms of society outside of his village life. Without much hesitation, the character will voice his opinion or be victimized to visual disapproval of such norms.
Reluctant 'Hero' – 'Ral' no longer feels the need of day-dreaming about the heroes of the tales of bards or those who had discovered the village on their journeys and stayed a few nights in the midst of the village folk. Such reluctance has become clear in numerous instances where the character feels the need to return home for the sake remembering it.
Chosen / Forsaken One – With knowledge of what is known in his village to be 'The Light' or a universal variation of magic, the same in The Happiness that links all things to the creator, Ral feels more like an entitled being that could turn out to be the Harbinger of Doom known as 'The Dark One' in the very same religion that makes males learning such arts taboo, or he could possibly become 'The Dragon Reborn' as the name of some destined hero of the age. Regardless, Ral supports both possibilities and thus embodies either potential at what seems random.
Basics
Name: Ral
Name at birth: Ral`I'Ondor Al'Illor Dez`Thriian Valazon
Nickname: Kindness
Title: The Dragon Reborn / / The Dark One // The Harbinger of Doom // He Who Walks In Light
Age: 18
Sex: Male
Race: Human
Sub-Race: Unknown, if any
Place of Birth: Greenwood Village on the continent of Syirith - It was somehow lost in the triumphs of time and thus nearly forgotten about.
Eyes: Kindness possesses empty grey eyes, the conflict with the norms of his village although these eyes are not necessarily impossible. Their color is a brighter shade of blue and apparently grey, making for a near-white coloration to the iris.
Markings: Kindness, at the moment possesses no scarring, and no tattoos. However, there is a rather unfortunate birthmark shaped somewhat like a lotus-flower on the webbing between forefinger and thumb.
Appearance
Generally described as a handsome lad, Ral does look relatively like an outlander in comparison to a number of the inhabitants of their village-island. Essentially, while many of the other villagers have a lighter color to their hair and eyes, Kindness is openly embracing of the darkened textures to both hair and eyes and his unnatural height. Standing anywhere from two to four heads taller than every other individual of the village, it goes without say that his origins are of question and it's a tale he's yet to hear for himself. While his hair and eyes so very dark, and skin of a significantly pale texture; it relays all that needs to be said, Ral is an outsider amongst the villagers. Bloodlines of the outlanders that pump through him are clear in every fine detail along his handsome features.
Personality
While many 'chosen ones' casually embrace their future without much thought on their path in life, Ral has exhibited nothing more than distance over a decision that wasn't even his own. What was once a day-dreaming farmer became a hardened man who has realized that the world was much too vast for even him. Despite the early days of his 'adventure' that began not even off of the island, Ral seemed more afraid and homesick than what was originally believed possible. Whenever journeymen found their way into the village, he'd listen with earnest attention upon them and their tales and dream of traveling the world and being a hero with a sword tucked at his waist. But this was the ramblings of a child, and thus Ral grew up with haste and forced himself into being the rather cruel, dark person he is now. Albeit a little naive, it doesn't seem to take too much away from his lack of self appreciation.
Inventory
Religion
The Light / The Source / The One
A religion similar to that of the Happiness of Syirith, and Sularism. Essentially, it is believed to be the spawn of The Happiness, albeit a little bit more insane. The Power of Magick, be it of arcane, or divine origins is seen as a 'Taboo', wielded only by witches, and thus never affiliated with man out of fear that men who cannot control their desires would ultimately use such a power for horrid actions. Greenwood, due to being on a small little island, isolated from most of the known world, would hide in fear of such men and thus the religion became known as 'The One', an older name hardly spoken, that indicates only One man may wield the power granted to them by the creator, and that man will be he who walks in light.
Somehow, the gender seemingly 'evolved' to either subconsciously knock out any connection to the universal 'Source', or simply never develops. The religion itself does not limit the applications of the magickal abilities of the women who do learn of it, and thus they produce rather obviously impossible feats, or simply 'suggest' such feats in the manner of wind-speech or more obvious reactions in the solid applications of magicks. This religion focuses on a oneness of two universal powers that are derived from a singular combination of two persons. "Sorah" And "Sirah", two divine beings presiding over two varying facets of "The One Power".
Sorah, the feminine aspect of the religion governs over the ideals of maternity, love, and ultimately the elements. It is believed that through this, the women who master such arts are destined to destroy the very elements, and only live in the shadow of Sirah, the masculine aspect. Sirah sees to it that all of those under his gentle hand are enveloped in the light of his life, and yet those in the light are few whereas those who live in his shadow, are enveloped in The Dark. And such an instance was believed to be how Greenwood had fallen from the graces of Sirah and Sorah.
In the lore of the village, it was stated that Sirah's hand guided a particular man from the light and back into the darkness as a way to make room for another life in the light. However, this man was upset and wanted to return to the light of fortune, the hunt, and ultimately of power over Life and Death. He resorted to using The Light in methods of The Dark, and began to fall into the Darkness and somehow into The Light.
This man, named forever as 'Drahgkivian' [Pronounced Dragon in the modern tongue] was reborn in the varying ages under varying names, but the only likeness to any of the former names is in the titles he would take, and what each title foretells: "The Dragon Reborn" He will save the world from potential breaking, and see to it the world is reminded of his Light. "The Harbinger of Doom" He will destroy the world, returning it back into shadow where it rightfully belongs. It was from this, that males learning of The Source is forbidden, and what makes the very magick itself a taboo.
Magick
The One Source
Empowering the world by means of its forever enlightening touch, The One Power, known as 'The One Source' is like a spiderweb, weaving everything together and locking them together for eternity. The One Source is what connects all living things in the world together and what answers all questions that has been, is being, and will ever be asked. The One Source, when used in application with manipulation can see to the natural world being manipulated like a marionette.
Reactions from manipulating The One Source can range from mundane things such as an amplification of sight, or hearing, to more complex things such as the manipulation of the elements, and raw variants of energy itself. While linking the universe together, The One Source cannot exceed beyond the realm of existence and thus is linked to the world in which the energies are allowed to flourish. Many places that deny the presence of power or rather the manipulation of it will see to it that The One Source is unused, and thus sets a peace upon the man or woman who can utilize it.
Meanwhile, becoming one with The One Source is not a choice. There's no option to use it or not, the person of its affinity is forever locked to it, and thus has what most would consider a sixth sense. In this case, once The One Source becomes a thing within you, manifesting your control over it; there's no possible escape from it, it will either consume you or ultimately be consumed by you. In this, we can see the challenges that are lain before Ral.
Ral, whose existence as the [potential] Dragon Reborn is dependent upon the manipulation of The One Source, and its sways over him not only as a wielder of its might but also as a man. However, for the most part he can only subconsciously wield the power without even noticing the madness that follows from the recklessness of its usages without clear intent nor knowledge on its applications. Therefore, Ral's abilities in the power tend to be relatively silly or overwhelming.
Ral has no access to Sirah at the moment due to his conscious efforts to avoid deciding whether or not 'The Light' or 'The Shadow' shall take him. For now, to avoid either influence from finding him, Ral relies firmly upon mediation to generate smaller reactions of the power to familiarize himself with the flow, and to also call upon order with its usages.
Zenith
Magickal Intuition
Magickal Intuition is the power to feel the powers that at otherwise magickal. Linked into the ideology that The One Power is a omnipresent energy-source that all things are linked to, or in some way or another relying upon; Ral can instinctively feel the presence of all those within ear-shot reach that can channel The Power. Although one could feel the presence of those enlightened under magick, one cannot instantly differentiate any one person from another without a conscious effort. Quite like the channeling of The One Power, Ral cannot consciously hone his intuition unless meditating.
Winds of Fortune
Fortunate luck? Someway or another, his unconscious use of The One Power from time to time brings him good luck. These measurements of luck vary from something as mundane as keeping a center of his energies along his possessions so to not lose them without great efforts, or something as splendidly delightful as 'loading' a die or dice together with The One Power so to bring about a greater effect from every roll. This has become to be considered 'luck' although a constant seven out of ten streak will from time to time become noticed.
While The One Power is at use, and unconsciously so, randomness can come into effect. If the energy is applied unknowingly to a die, but the resultant is a powerful gust of wind elsewhere, an innocent bystander can fall from a ladder or roof. However, this can also result in an innocent bystander falling from a roof only to hurt their knee as opposed to breaking their neck.
He Who Walks in The Light
Empowered by The One Power, like all of those who walk in Magickal integument, Ral broadcasts a brilliance from himself that seemingly radiates all the magickally unaware nearest to him. This is especially the case with his inability to maintain full control over The Power. Emitting free from his body, rays of light will seep out from time to time to the magickally aware and thus makes him more like a beacon or pillar of light as opposed to just a magician.
Awkwardly enough, Ral's inability to control the ability has been known to emit rays of light that can 'infect' others with the Winds of Fortune, and ultimately the Light's radiance, as it can cause their ability to channel magick, or even awaken the potential for the aforementioned. Such a possibility is rare, however and requires a long time of exposure and some manner of knowing from both parties' behalf, while some manner of agreement or contract.
History
Unlike most whose childhood could fill legends of great Hero-King-Gods, Ral's mundane lifestyle up until the point he realized he could personally channel had been all but any such thing. Essentially, like all Two River youth, his profession in life was chosen by his father's profession, his wife selected in the village by the time he was seven from a long line of female friends, and ultimately his spurring forth into manhood was to come with a festival upon a night of the floods that set the tides around the island into turbulent seas and while foreboding to an outsider; the villagers who managed to raise their village just enough from the engulfing sea had knowingly worshiped the natural order as apart of The Light.
However, on this very night Ral whose friends and himself had been readying themselves in the village's gathering house, a massive tavern-esque building crafted for the sake of the festivals on the night of flooding, and ultimately he was readying himself to settle down into the rites of passage, a night full of dancing and laughing and the first chance to elate in the tobacco of the village chief's pipe. Needless to say, this night was fall from normal and ordinary, and it seemed everyone knew it.
Crashing into the island's shores, the flooding waves brought with them massive sea beasts that had thrashed about at the buildings' support pillars and brought it down into the sea waters beneath, whereas the monsters themselves began to attempt their best to feast upon the villagers. They never had the chance, the beasts ran the moment they realized what it was they were doing and swam out into the seas just as fast as they had entered.
Before long, the floods subsided and the villagers recollected themselves, hoping to repair what they had left. During the hideous attack, the villagers had all but forgotten to watch the travelers who had recently found the island and sought refuge. These men, soldiers by the looks of them had been looking for something in particular on the island and not many understood it was what they sought that brought the beasts, and ultimately saved them as well.
When all things seemingly settled down, Ral awoke to find himself full of pain and shockingly unlike himself. All things he heard, echoed in his ears, and his eyes grew sharper until he could bear it no more. It was almost as if the beasts were the oncoming of a storm of emotions within him, and he erupted into tears, laughter, shakes and momentous attitudes and the lack thereof, humor etched into his bones whereas sadness and sorrow filled his belly. The pit of his chest sunk low and he could nearly vomit at the thought of anything other than this 'oneness' he had felt with all things.
Surroundings began to meld together until the trees seemingly spoke of the bitterness in the salts that had been dried against their roots, and the birds that hung in their bark. Rabbits hiding in their holes squeaked out into the darkness of their little domains that they were afraid of the beasts, but could not leave their homes in fear of the water. It was almost as if he had been blessed an amazing imagination to think of so many things.
Humans came at a much different pace from the surroundings. Wood, stone, animals, nearly all things spoke to him, but humans were like distant statues that never showed emotion; but it was his imagination that he believed took him so far and he was speaking of it with a number of others until one of the visitors overheard him.
The man snatched Ral by the arm and spoke with him about the things Ral had only known of as Witches, evil magick users and the Harbinger of Doom, The Dragon, things that the outlander seemingly and willingly accepted as no more than everyday occurrences. With a few urges of the man, Ral understood that leaving the village was his only choice; if he was this 'Man of Magick'.
With the word reaching the village council, they called an order and spoke of the matter with an all too afraid Ral, who thought they would surly order him to death. The villagers all knew the old legends, the tales that foretold men with magick were all pure evil and prone to madness in one way or another. It was an oddity for any Greenwood folk to be born with any ability aside from hunting.
When his father spoke out at the council, he did not seem to be excusing Ral's lack of knowledge on the power, but also not cursing him for it. Sitting beside his father, a large man of considerable strength, Ral felt insignificant, but somehow better knowing that it wasn't seen as his fault. They deliberated long and hard and decided to oust him from the massive village. The only one he had known of on the island.